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Horde Defenders 1.1: Sep 27 Sentry win example

Watch a dated 1.1 run progress from its Sentry tutorial through retries to a visible win, with the build and version limits stated plainly.

Quick answer

A Horde Defenders player video uploaded September 27 shows a Sentry placement tutorial, several retries, and a later level 1.1 attempt that ends in SURVIVED around 10:50. The final setup has multiple Sentries around the lane and an upgraded tree. It is one historical success, not a guaranteed new-account route for the present Alpha build.

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Historical 1.1 tutorial, retries and visible win. The game's public record updated afterward; the video does not prove a present-build route.

Uploaded by DraculDaculDRAC · Posted Sep 27, 2026 · Link checked Sep 29, 2026

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Confirm the game and the version boundary

The recording opens on a Roblox Horde Defenders page naming Horizon Studiоs and then shows LEVEL 1.1. Its opening page still carries the old tech-tree refund notice. The developer's public game record was updated on September 28 and no longer carried that notice when checked September 29. The video upload date does not prove its recording or client-build date. Use the frames below as a dated example only.

What the September 27 video actually shows

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What the September 27 video actually shows
Video timeVisible action or resultWhat it supports
00:40–00:42LEVEL 1.1 tutorial asks for a Sentry on the grass inside a marked ring beside the path.This old tutorial's first placement, not a universal present-build best tile.
01:09–01:12An upgrade-tree tutorial instructs the player to buy a glowing node with earned scrap before the next flag.The old recording has a retry-and-upgrade flow; current tree and prices need a new check.
03:20–09:20Separate attempts visibly reach LOST; the player revisits the tree.The later win is not a first-try, zero-upgrade demonstration.
09:55–10:27The Sentry branch shows Firepower and Rate of Fire levels; before battle the player places several Sentries around both sides of the curved lane and the Sentry bar reaches 8/8.This is the recorded setup. It does not isolate which upgrades or tower positions caused success.
10:48–10:52LEVEL 1.1 displays SURVIVED with 70/72 base health and a badge-awarded popup.One completed historical 1.1 run is directly visible.

How to use this example in your own first run

  1. Read your current 1.1 tutorial before placing a tower. If it still marks a placement ring, follow the visible prompt; the September 27 placement is an example, not a promised current map coordinate.
  2. Check the Sentry bar and your own unlocked tower limit. The recorded player had an 8/8 bar after earlier defeats and tree activity; the footage does not establish the account's starting capacity. Eight Sentries must not be assumed available to a new account.
  3. Use the current game's prompt to set tower fire toward the threatening lane. The developer says towers fire where you aim, and the older PC footage displays a move-to-aim, click-to-set-target prompt; it does not establish when the current build permits retargeting.
  4. If a run fails, inspect the present progression menu before copying old upgrade advice. The public refund notice changed after this recording, so historical tree prices and nodes are not current recommendations.
Not a reproducible build

The recording contains earlier defeats and tree activity. This page does not reconstruct every purchase, exact placement coordinate, wave-by-wave input, or the account's initial state. It cannot promise a clear on today's build.

Common questions

Does this video actually clear Horde Defenders level 1.1?

Yes. The September 27 upload visibly shows SURVIVED on LEVEL 1.1 around 10:50, after earlier failed attempts.

Do I need eight Sentries to win?

That has not been established. The successful recorded setup reaches an 8/8 Sentry bar, but the video does not compare it with smaller builds or a fresh account.

Can I copy its tech-tree levels today?

Treat them as historical. The video displays an earlier refund notice, while the September 29 official description no longer does, and current tree state was not checked in-game.

Sources and checks